Closed WmRickert1 closed 4 years ago
We're gonna need a bit more information. What do the logs say before that? How are you starting nwnx? Which platform?
Which platform? NWNX:EE on WSL1
What do the logs say before that?
How are you starting nwnx? ./run-server.sh
Thx clippy
There is an "Unable to load module" before the crash, meaning something is not right with the setup regardless of nwnx. Please double check that:
Note that Linux is case sensitive, so "Anphillia" is different from "anphillia" and "ANPHILLIA". Same for haks and the tlk.
I'll look into why it's crashing, but it is crashing only on shutdown, your problem is much earlier than that.
Well everyone hates CNR so I pulled my private ATS version out. I guess Moth is done. Hopefully alive.
I ^c ^v everything but I'll check my pathing.
Does this install and run MySql? I have a statement on load to create the tables. I assumed so. I converted from tokens to MySql 6-8 years ago.
The issue is before mysql, and before nwnx actually does anything. You will have the same issue with base server without nwnx. Unfortunately, base game is not very helpful with the "Failed to load module", but maybe userdir/logs0/nwserverError.log or similar will have more info. This is the first problem you need to solve and then worry about everything else.
Not sure if it helps. Prior to update it ran on NWNx2 Win 7 before update and recompile.
Updated module by dropping scripts in temp(0) then building.
The issue is before mysql, and before nwnx actually does anything. You will have the same issue with base server without nwnx. Unfortunately, base game is not very helpful with the "Failed to load module", but maybe userdir/logs0/nwserverError.log or similar will have more info. This is the first problem you need to solve and then worry about everything else.
I can work with this. Thanks
Hold on. That's on Unbuntu not winduhz right?
Updated module by dropping scripts in temp(0) then building.
Scripts themselves wouldn't break it, but if you added/removed areas this way it might have broken it. Try just loading the mod on windows (e.g. in singleplayer) and see if that works. If that fails, the mod got corrupted somehow and you need to fix that/revert to older version. A corrupted module would give the same error message.
Yeah, this is a bugger.
I'm running fine on winduhz no errors, using the native server client that comes with the game. No NwNx though. Full test success, took character to lvl 4.
I've tried this with several modules, including CEP modules. Same result.
Stock Server runs. Packaged EE server won't run any modules.
I ran an update. Then replicated the bug.
Something is missing from the setup doc. Please review prerequisites, and all tiny stupid details. I don't know this package well enough yet to assist.
Yessir, I'm looking at configuration and pathing.
I'll set up the APS/ATS DB tables manually too since I can't fire the build it through the module this time. Give me a couple days. Work...
PEBKAC
Layer 8 issue. Thanks.
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