Open Subc2 opened 5 years ago
The fourth blast door is too easily pushed by Blade lvl 3.
There seems to be two separate bugs: 1) bounding box for invisible object is too big 2) blade lv3 doesn't work as intended, and i can't seem to figure out what i'm doing wrong, ugh
When you charge Spur, press Q and change weapon, Spur should remain charged.
Ha, I did not know about that. That is probably unintentional and kind of annoying to recreate in NXEngine because the charge normally resets when you switch weapons with A and S.
1 exp crystal doesn't level up Nemesis from level 1 to level 2.
Good catch. This is actually true for all weapons. They all take 1 extra experience to level up from level 1 to 2. Additionally, after leveling up, the meter in the HUD has 1 XP already. In the original game it reset to 0. This is an easy off-by-one fix.
@Subc2, I just tried your latest change on master, https://github.com/nxengine/nxengine-evo/commit/dde92460f35d3e0221cb2d4073231a043d220092. Thanks for improving this. I was surprised to find that the new behavior is almost identical to the original. I found one more inconsistency, however. This is where the original Cave Story behavior gets really annoying to recreate exactly.
If you switch weapons using the menu and then switch back without holding the fire button, the spur should fire immediately.
If you switch weapons using the menu, then switch weapons with the normal buttons, then switch back to the spur while holding fire button, it should keep the charge. You fixed this in your change. Thanks.
However, if you switch weapons using the menu, then switch weapons with the normal buttons, then switch back to the spur without holding the fire button, the spur should reset. This worked before your change.
@xordspar0, thanks for pointing that out. I believe my recent changes fixed this issue. Let me know if there's another mechanic I didn't know of.
There are some weapons-related differences between NXEngine-evo and Cave Story:
Missile Launcher can't break destroyable (grey) blocks.You can shoot through the blast doors in Core.The fireballs bounce off the shutter in Core.1 exp crystal doesn't level up Nemesis from level 1 to level 2.When you charge Spur, press Q and change weapon, Spur should remain charged.