Open milleniumbug opened 6 months ago
What version are you using? If you're using NXEngine-Evo-v2.6.5-1-Linux-x86_64.AppImage then it will fail to start anyway because of https://github.com/nxengine/nxengine-evo/issues/262. No code changes should be required because the AppImage ships with its own SDL mixer library. On master, it links to and ships with 2.0.4, but evidently the last release has multiple bugs in the AppImage that prevent it from working.
I indeed tried NXEngine-Evo-v2.6.5-1-Linux-x86_64.AppImage
, which appears to be the latest compiled release, before compiling it myself.
This seems to be related to the fact that the distro ships with SDL2_mixer 2.0.4 and the binary seems to be compiled against 2.6 or newer.
https://wiki.libsdl.org/SDL2_mixer/Mix_PlayChannel
Given that compiling the game from source on this distro works just fine, and this function seems to be used in only one place, and looking up the SDL source code confirms it's the same as calling Mix_PlayChannelTimed with an extra parameter, I think it would be safe enough to either replace the call, or compile against the earlier SDL2_mixer.