nyaruku / ImGUI-Custom-Window-Titlebar

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successfully compiler but run turn on error! #1

Open zhouxs1023 opened 12 months ago

zhouxs1023 commented 12 months ago

code as below: 12 error as below: 23

Can you provide the full code of demo project?

nyaruku commented 12 months ago

I just updated the titlebar header, just download the header again and replace it... Here is the full main.cpp:

#pragma execution_character_set("utf-8")
#pragma region Stuff
#include "imgui.h"
#include "imgui_impl_dx9.h"
#include "imgui_impl_win32.h"
#include <d3d9.h>
#include <tchar.h>
#include "TitleBar.h"

// Data
static LPDIRECT3D9              g_pD3D = nullptr;
static LPDIRECT3DDEVICE9        g_pd3dDevice = nullptr;
static UINT                     g_ResizeWidth = 0, g_ResizeHeight = 0;
static D3DPRESENT_PARAMETERS    g_d3dpp = {};

// Forward declarations of helper functions
bool CreateDeviceD3D(HWND hWnd);
void CleanupDeviceD3D();
void ResetDevice();

LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
#pragma endregion

#include <string>
#include "extension.h"
#include <Windows.h>
#include <Dwmapi.h>
#include <windowsx.h>
//#include "SCPRO.h"

#define default_pos_x 100
#define default_pos_y 100
#define default_width 1280
#define default_height 800
#define titlebar_height 30.0f
// Main code
int main(int, char**)
{
    // Create application window
    ImGui_ImplWin32_EnableDpiAwareness();
    WNDCLASSEXW wc = { sizeof(wc), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(nullptr), nullptr, nullptr, nullptr, nullptr, L"osu! Tracker", nullptr };
    ::RegisterClassExW(&wc);
    HWND hwnd = ::CreateWindowW(wc.lpszClassName, L"osu! Tracker", WS_BORDER | WS_THICKFRAME, default_pos_x, default_pos_y, default_width, default_height, nullptr, nullptr, wc.hInstance, nullptr);
    SetWindowLong(hwnd, GWL_STYLE, WS_POPUP | WS_THICKFRAME | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_CAPTION);
    ShowWindow(hwnd, SW_SHOW); //display window

    // Initialize Direct3D
    if (!CreateDeviceD3D(hwnd))
    {
        CleanupDeviceD3D();
        ::UnregisterClassW(wc.lpszClassName, wc.hInstance);
        return 1;
    }

    // Setup Dear ImGui context
    IMGUI_CHECKVERSION();
    ImGui::CreateContext();
    ImGuiIO& io = ImGui::GetIO(); (void)io;
    io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;     // Enable Keyboard Controls
    io.WantCaptureMouse = true;

    // Setup Dear ImGui style
    ImGui::StyleColorsDark();

    // Setup Platform/Renderer backends
    ImGui_ImplWin32_Init(hwnd);
    ImGui_ImplDX9_Init(g_pd3dDevice);

    ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);

    // Main loop
    bool done = false;

    titlebar_init(default_pos_x, default_pos_y, io);

    while (!done)
    {
        // Poll and handle messages (inputs, window resize, etc.)
        // See the WndProc() function below for our to dispatch events to the Win32 backend.
        MSG msg;
        while (::PeekMessage(&msg, nullptr, 0U, 0U, PM_REMOVE))
        {
            ::TranslateMessage(&msg);
            ::DispatchMessage(&msg);
            if (msg.message == WM_QUIT)
                done = true;
        }
        if (done)
            break;

        // Handle window resize (we don't resize directly in the WM_SIZE handler)
        if (g_ResizeWidth != 0 && g_ResizeHeight != 0)
        {
            g_d3dpp.BackBufferWidth = g_ResizeWidth;
            g_d3dpp.BackBufferHeight = g_ResizeHeight;
            g_ResizeWidth = g_ResizeHeight = 0;
            ResetDevice();
        }

        //  Start the Dear ImGui frame
        //  ImGui_ImplDX9_NewFrame();
        ImGui_ImplWin32_NewFrame();
        ImGui::NewFrame();
        const ImGuiViewport* viewport = ImGui::GetMainViewport();

        titlebar(hwnd, io, titlebar_height, ImGui::GetMainViewport(), true, true, true);

        ImGui::Begin("DEBUG");
        ImGui::Text("Mouse Position:");
        ImGui::Text(("X: " + std::to_string(io.MousePos.x)).c_str());
        ImGui::Text(("Y: " + std::to_string(io.MousePos.y)).c_str());
        ImGui::Text(("Window Width: " + std::to_string(viewport->WorkSize.x)).c_str());
        ImGui::Text(("Window Height: " + std::to_string(viewport->WorkSize.y)).c_str());
        ImGui::Text(("Mouse over titlebar?: " + boolToString(titlebar_area)).c_str());
        ImGui::Text(("Mouse button down?: " + std::to_string(io.MouseDownDuration[5])).c_str());
        ImGui::Text(("Dragging Window?: " + boolToString(dragging_window)).c_str());
        ImGui::End();

        // Rendering
        ImGui::EndFrame();
        g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
        g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
        g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
        D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_color.x * clear_color.w * 20.0f), (int)(clear_color.y * clear_color.w * 20.0f), (int)(clear_color.z * clear_color.w * 20.0f), (int)(clear_color.w * 255.0f));
        g_pd3dDevice->Clear(0, nullptr, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 0.5f, 0);
        if (g_pd3dDevice->BeginScene() >= 0)
        {
            ImGui::Render();
            ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());
            g_pd3dDevice->EndScene();
        }
        HRESULT result = g_pd3dDevice->Present(nullptr, nullptr, nullptr, nullptr);

        // Handle loss of D3D9 device
        if (result == D3DERR_DEVICELOST && g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET)
            ResetDevice();
    }

    ImGui_ImplDX9_Shutdown();
    ImGui_ImplWin32_Shutdown();
    ImGui::DestroyContext();

    CleanupDeviceD3D();
    ::DestroyWindow(hwnd);
    ::UnregisterClassW(wc.lpszClassName, wc.hInstance);

    return 0;
}

// Helper functions

bool CreateDeviceD3D(HWND hWnd)
{
    if ((g_pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == nullptr)
        return false;

    // Create the D3DDevice
    ZeroMemory(&g_d3dpp, sizeof(g_d3dpp));
    g_d3dpp.Windowed = TRUE;
    g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
    g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; // Need to use an explicit format with alpha if needing per-pixel alpha composition.
    g_d3dpp.EnableAutoDepthStencil = TRUE;
    g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
    g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;           // Present with vsync
    //g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;   // Present without vsync, maximum unthrottled framerate
    if (g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0)
        return false;

    return true;
}

void CleanupDeviceD3D()
{
    if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = nullptr; }
    if (g_pD3D) { g_pD3D->Release(); g_pD3D = nullptr; }
}

void ResetDevice()
{
    ImGui_ImplDX9_InvalidateDeviceObjects();
    HRESULT hr = g_pd3dDevice->Reset(&g_d3dpp);
    if (hr == D3DERR_INVALIDCALL)
        IM_ASSERT(0);
    ImGui_ImplDX9_CreateDeviceObjects();
}

// Forward declare message handler from imgui_impl_win32.cpp
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);

// Win32 message handler
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
    static RECT border_thickness;
    if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
        return true;

    switch (msg)
    {
    case WM_CREATE:
    {
        //find border thickness
        SetRectEmpty(&border_thickness);
        if (GetWindowLongPtr(hWnd, GWL_STYLE) & WS_THICKFRAME)
        {
            AdjustWindowRectEx(&border_thickness, GetWindowLongPtr(hWnd, GWL_STYLE) & ~WS_CAPTION, FALSE, NULL);
            border_thickness.left *= -1;
            border_thickness.top *= -1;
        }
        else if (GetWindowLongPtr(hWnd, GWL_STYLE) & WS_BORDER)
        {
            SetRect(&border_thickness, 1, 1, 1, 1);
        }

        MARGINS margins = { 0 };
        DwmExtendFrameIntoClientArea(hWnd, &margins);
        SetWindowPos(hWnd, NULL, 0, 0, 0, 0, SWP_SHOWWINDOW | SWP_NOMOVE | SWP_NOSIZE | SWP_FRAMECHANGED);
        break;
    }

    case WM_NCACTIVATE:
        return 0;

    case WM_SIZE:
        if (wParam == SIZE_MINIMIZED)
            return 0;
        g_ResizeWidth = (UINT)LOWORD(lParam); // Queue resize
        g_ResizeHeight = (UINT)HIWORD(lParam);
        return 0;
    case WM_NCCALCSIZE:
        if (lParam)
            return 0;

    case WM_NCHITTEST:
    {
        POINT pt = { GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam) };
        ScreenToClient(hWnd, &pt);
        RECT rc;
        GetClientRect(hWnd, &rc);
        enum { left = 1, top = 2, right = 4, bottom = 8 };
        int hit = 0;
        if (pt.x < border_thickness.left) hit |= left;
        if (pt.x > rc.right - border_thickness.right) hit |= right;
        if (pt.y < border_thickness.top) hit |= top;
        if (pt.y > rc.bottom - border_thickness.bottom) hit |= bottom;

        if (hit & top && hit & left) return HTTOPLEFT;
        if (hit & top && hit & right) return HTTOPRIGHT;
        if (hit & bottom && hit & left) return HTBOTTOMLEFT;
        if (hit & bottom && hit & right) return HTBOTTOMRIGHT;
        if (hit & left) return HTLEFT;
        if (hit & top) return HTTOP;
        if (hit & right) return HTRIGHT;
        if (hit & bottom) return HTBOTTOM;

        return HTCLIENT;
    }
    case WM_SYSCOMMAND:
        if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
            return 0;
        break;

    case WM_DESTROY:
        ::PostQuitMessage(0);
        return 0;
    }
    return ::DefWindowProcW(hWnd, msg, wParam, lParam);
}
nyaruku commented 12 months ago

I will remake the titlebar buttons to not be dependent on a Font