Closed GoogleCodeExporter closed 9 years ago
Does not, in fact, fix the summon moongate item problem. Sorry for the hype.
Original comment by Ruin...@gmail.com
on 16 Jun 2010 at 9:34
After much testing it turned out to be the Skull.cs
using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0x1AE0, 0x1AE1 )]
public class Skull : Item
{
[Constructable]
public Skull( ) : base( 0x1AE0 + Utility.Random( 8 ) )// 5 through 8 are summon moongate. Change it to utility.random( 4 ) and you're set.
{
Stackable = false;
Weight = 1.0;
}
public Skull( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}
Original comment by Ruin...@gmail.com
on 18 Jun 2010 at 7:36
[deleted comment]
I have made the fix already just have not updated that file yet.
Original comment by ShaiTanMalkier@gmail.com
on 4 Sep 2010 at 8:28
Original issue reported on code.google.com by
Ruin...@gmail.com
on 16 Jun 2010 at 9:23