Overall frame rates have been dropping continously with the addition of more
and more features (texture animation, transparency, collision detection,
placeables). In some of the larger zones this is beginning to make zonewalk
unusable even on a fast PC.
Need to evaluate several changes:
Quick Fix: introduce a far plane + fogging (toggle)
Long term: either see if the bsp tree and pvs info included in the original
files can be leveraged to limit the loading of the render pipeline and
collision detection system or impleent something from scratch (portals? octree?)
Original issue reported on code.google.com by Gedol...@gmail.com on 16 Dec 2012 at 4:28
Original issue reported on code.google.com by
Gedol...@gmail.com
on 16 Dec 2012 at 4:28