nymanjens / Alliances

WWI-themed board game
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Allowing friendly fire #102

Closed nymanjens closed 7 years ago

nymanjens commented 7 years ago

Discussion: see https://github.com/nymanjens/Alliances/issues/18

317070 commented 7 years ago

I suggest a different vocabulary. This is not easily readable Nominal ally -> Ally Nominal enemy -> Enemy Enemy in your team -> Traitor

nymanjens commented 7 years ago

Ok, so how would you cal "actual ally"?

Also, not that the rules are filled with friendly and enemy territories. I think it will be confusing if we use "Enemy" as nominal enemy when referring to a player, but as actual enemy when referring to a region.

317070 commented 7 years ago

A player from your team?

317070 commented 7 years ago

So you have players from your team, and players from the opposing team. You also have enemies and allies.

nymanjens commented 7 years ago

A player from your team is a nominal ally...

nymanjens commented 7 years ago

So I think what you actually mean is renaming the following:

?

nymanjens commented 7 years ago

Is "nominal" such a hard word that we are willing to change its 9 occurrences to "player from your/other team"?

I don't see how that makes it more readable.

317070 commented 7 years ago

https://raw.githubusercontent.com/first20hours/google-10000-english/master/google-10000-english-no-swears.txt

Is not in the top 10k. So yes, definitely too difficult.

I am not sure my alternatives are better. I would also avoid 'allied player', as it could be understand as a player playing with an 'allies-and-not-axis' nation.

nymanjens commented 7 years ago

I don't want to rule out a word because it is not in that list, although I agree we should strive for approachable words.

You probably have a point about avoiding the word "ally"

Feel free to re-formulate this.

317070 commented 7 years ago

I looked it up, and the formal word for 'axis powers' or 'allied powers' would be 'alliance'.

Maybe we should have the concept of an alliance, and the moment an alliance is broken, all players outside of the alliance are treated as enemies. However, when reforming an alliance, you can only form it between certain nations.

This way, a lot of confusion can be avoided, I think.

Was there a reason you made a distinction between a nominal enemy and an effective enemy?

nymanjens commented 7 years ago

I renamed ally to friend, but I'm not sure it's any clearer.

The word "nominal" is used 11 times and I really don't want to make it longer.

317070 commented 7 years ago

I see no reason to make a distinction between nominal allies and effective allies. Nor do I see a reason for a difference between effective enemies and nominal enemies.

It seems to me the main difference is the sea-to-sea? But I see no reason to treat that one any different.

nymanjens commented 7 years ago

It seems to me the main difference is the sea-to-sea? But I see no reason to treat that one any different.

Ok, so how would you resolve the situation of a nominal ally crossing a sea-sea point that you control and you want to stop them?

317070 commented 7 years ago

He is your enemy, he cannot pass. Simple, clear. I have been thinking, that you should not be allowed to break an alliance on someone else's move turn resolving.

nymanjens commented 7 years ago

That sounds unfair. Does the enemy get back their move points? Is there no battle initiated? Why is it so different from moving through nominally friendly land?

317070 commented 7 years ago

No, you cannot break the alliance in the middle of someone else's move turn. So, he can keep on executing his move. As soon as his move action is over, the alliance is done.

It is necessary to keep the rules simple and manageable. It does not remove a lot of game tension, but does reduce the complexity involved enormously.

The retreating, passing through countries, through the sea, distinction between nominal and effective, combat when passing through, .... Everything can be solved by just not allowing breaking the alliance mid-move

nymanjens commented 7 years ago

No, you cannot break the alliance in the middle of someone else's move turn.

The ability to do this is one of the core premises of this PR!

317070 commented 7 years ago

Well, it's not necessary. The individual goal end-purpose is to stop piloting. I would like to break alliances mid-move, but with all the stuff and complexity which is added, I would rather drop the 'allow always'.

It is no use to allow to break alliances mid-move, only to have everyone need to resort to the rule book to find out what needs to happen exactly. Not only that, but it seems like it will make all other rules a lot harder to read too.

nymanjens commented 7 years ago

Ok, you make a fair point. I'll try to change the rules to say that you can only change the alliance at all times except when a token is being resolved.

nymanjens commented 7 years ago

Ok, the rules are much simpler now. Please take another look?