nymanjens / Alliances

WWI-themed board game
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New ending condition #110

Closed 317070 closed 7 years ago

317070 commented 7 years ago

Let's discuss the ending condition: At turn X, you win the game if you have accumulated 12-X points with your team At turn X, you win the game individually if you have 13-X stars at any point

This way, the longer the game is, the more balanced the teams need to be, the higher the pressure is on the alliances to break. Also, in this scenario, I think we don't need to differentiate between the number of players? At any point, you can calculate whether the team will win before an individual of the team wins.

When is the pressure on the alliances highest:

When is the pressure lowest:

It has as benefits:

  1. It is easy to design clearly, only a single track on the board left
  2. It benefits balanced teams #10
  3. No more artificial end after 10 rounds.
  4. The rule has low complexity, but it makes the game far more strategic and complex
  5. Games with a clear winner are ended earlier
  6. Games can start with piloting of new players in the first rounds, but this is over later in the game

I also do not immediately see room for backstabbing. Only in the last rounds it might become relevant, but I reckon the odds of getting there are low.

nymanjens commented 7 years ago

Duplicate of https://github.com/nymanjens/Alliances/issues/91