nymanjens / Alliances

WWI-themed board game
https://steamcommunity.com/sharedfiles/filedetails/?id=2038974445
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First pay and mutiny, then recruit #152

Closed 317070 closed 7 years ago

317070 commented 7 years ago

I think we should indeed change the order of these actions. Then every troop gets one free turn. It will empower the raid tactic a little more, since you can have free troops as long as you kill them soon enough. And I think that one is now a little underpowered compared to the booming strategy.

nymanjens commented 7 years ago

I definitely want to try this, but I'm worried that it'll make the flow awkward. Maybe say that the recruit token also gives you coins?

317070 commented 7 years ago

No, I think the flow is alright. It might be even better:

I think the awkwardness is just us having played a lot already, and is not intrinsic.

nymanjens commented 7 years ago

I mean more the writing it down in the rules that makes it hard. I think we'll have to get rid of the phases, but then it might just be a long list of stuff that happens every turn

317070 commented 7 years ago

Yes, that's true. It will need some reworking. I would put the 'healing', 'recruiting' and 'revival' close together in the order, as they are similar.

Recruit token gives you coins makes things awkward again. What if I don't actually recruit, do I get the coins? Moving the resolution of the recruit token is an elegant way to make the units free the first turn, something which has been proposed earlier.

nymanjens commented 7 years ago

Note that counting the points must happen between mutiny and revival

317070 commented 7 years ago

Yes, that is not in contradiction with what I said, right?

  1. Resolve invest/trench tokens
  2. Resolve move tokens
  3. Get income
  4. Pay units
  5. Mutiny
  6. Count points and move turn counter
  7. Recruit, heal and revival
nymanjens commented 7 years ago

sounds about right