Closed 317070 closed 7 years ago
I definitely want to try this, but I'm worried that it'll make the flow awkward. Maybe say that the recruit token also gives you coins?
No, I think the flow is alright. It might be even better:
I think the awkwardness is just us having played a lot already, and is not intrinsic.
I mean more the writing it down in the rules that makes it hard. I think we'll have to get rid of the phases, but then it might just be a long list of stuff that happens every turn
Yes, that's true. It will need some reworking. I would put the 'healing', 'recruiting' and 'revival' close together in the order, as they are similar.
Recruit token gives you coins makes things awkward again. What if I don't actually recruit, do I get the coins? Moving the resolution of the recruit token is an elegant way to make the units free the first turn, something which has been proposed earlier.
Note that counting the points must happen between mutiny and revival
Yes, that is not in contradiction with what I said, right?
sounds about right
I think we should indeed change the order of these actions. Then every troop gets one free turn. It will empower the raid tactic a little more, since you can have free troops as long as you kill them soon enough. And I think that one is now a little underpowered compared to the booming strategy.