Open 317070 opened 7 years ago
- dynamic winner: >50% of the games should have some dynamic switching of the winning player (or perceived switching), also for mixed experience groups (but to a lesser extent of course)
- more forgiving start: losing the game should be due to making multiple mistakes and/or misreading the enemy throughout the game, not just a single mistake at the start
Moved to the TS
I ticked "the OP-ness of being last, which is decided randomly" (fixed with the removal of wounded units) and "more forgiving start" (fixed with beginner scenario)
A short list of things I think which need to be fixed at this point before we have a sellable game
road-rule( #175 )Feel free to edit this post.