nymanjens / Alliances

WWI-themed board game
https://steamcommunity.com/sharedfiles/filedetails/?id=2038974445
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wound triggers instant retreat #185

Closed Tantali closed 7 years ago

Tantali commented 7 years ago

156

I'm not willing to merge this in experimental yet, but wanted at the very least write down the rule change to review.

nymanjens commented 7 years ago

@317070 will have to approve this

317070 commented 7 years ago

We need to make clear in which way these edge cases resolve:

I would try to make it consistent, and answer both questions with 'yes'.

Tantali commented 7 years ago

Can an attacker without wounded units, still retreat some units after the battle? (how far does 'selected units' go?)

True, I missed that one... I would also say yes to keep the rules simple

Does a defender who cannot retreat, automatically lose all wounded units, even when he does win the battle?

No, as the rules are written now it actually is also explained. The battle round exists of the subsequent parts. The attacker retreat is before the defender retreat. And it is stated there "If no attacking units are left, the battle is instantly over and any wounded defending units will not retreat." So any left defending units in the last battle round will remain even if they are wounded. Wounded units during previous battle rounds would have been killed if they couldn't retreat.

Tantali commented 7 years ago

done

317070 commented 7 years ago

For clarity, there is no longer a concept of 'wounded unit', right? Only 'wounding' a unit? Maybe we could do away with the concept wounding then, and only talk about retreating units.

I will approve either way for now. I don't know if we should already merge, or test the current experimental first. I'll let you decide.

Tantali commented 7 years ago

True, makes sense to have no redundant concepts. -> Fixed

I think I'll hold of on merging this until we've tested the other experimental changes.

nymanjens commented 7 years ago

Won't this make the game much more offensive? In basically enhances the attacking army with the garrison of the attacking region....

How about a PR that removes the concept of wounded entirely (as discussed yesterday)?

Tantali commented 7 years ago

I think both have the potential to make the game more offensive. This PR gives you larger armies to attack with, but less units on the conquered region. So more offensive first attack. Your suggestion gives more units on the conquered region. So more offensive in case of stolen move tokens.

I would like to test both suggestions, starting with the one having the most simplistic rules, which is your suggestion.

nymanjens commented 7 years ago

I'm not sure whether my suggestion is simpler, but I definitely like it more: #199

Tantali commented 7 years ago

Now that I see it, it's indeed not any simpler. I was thinking in this version the concept wounded would also be mostly removed, but I forgot it's still necessary in pretty much the same form for during the battle.

Tantali commented 7 years ago

Hmmm, you started your version from this branch, right? So this is theoretically merged, but not really...

nymanjens commented 7 years ago

Re-opened this as #200