Closed 317070 closed 7 years ago
As mentioned earlier, this would deprive the game of a useful 'raid' tactic and I think it's worth the additional complexity.
Wouldn't #11 and #42 achieve the same things? Also, my complaint is not the complexity. It's that there is something happening only when entering a region, which you cannot do when owning a region. I don't see what a parallel in the real world would be.
You cannot do it by staying in a region, but you could do it by moving out and moving in a region again, which requires 2 move tokens. I think the construct seems too artificial to my liking.
Again, I would then prefer to make the board completely sticky as a principle. Once placed, coins and trenches cannot be removed.
I'm open to other solutions as well, which do empower raid tactics. I just don't particularly like this one.
Wouldn't #11 and #42 achieve the same things?
I don't see what a parallel in the real world would be.
It's actually inspired on the real world. Take the example of a church in a village. It would be totally unacceptable if the government were to remove all valuable objects from the church. However, if an enemy army invades, the church could be looted. The opportunity for looting stops when the invading army tries to install a stable puppet government.
You cannot do it by staying in a region, but you could do it by moving out and moving in a region again, which requires 2 move tokens.
This is the reason why I limited this rule to conquered regions only at first. But Laurens made a fair point that sacrificing 2 moves and turns to be able to loot your own region is not very likely.
Well, you only sacrifice one of your move tokens, the other one could do something useful (like perform an unrelated attack).
Well, you only sacrifice one of your move tokens
It should be noted that pre-emptively removing coins is only useful when fearing an attack. Abandoning a territory to later retake it is often quite risky.
Resolved in person
Don't remove investments upon conquering a region. See Pull Request #32 . The mechanic is very arbitrary, since you can somehow only remove investments when an army enters a country, not while it is there. I feel it is artificial.