nymanjens / Alliances

WWI-themed board game
https://steamcommunity.com/sharedfiles/filedetails/?id=2038974445
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Don't remove investments upon conquering a region #45

Closed 317070 closed 7 years ago

317070 commented 8 years ago

Don't remove investments upon conquering a region. See Pull Request #32 . The mechanic is very arbitrary, since you can somehow only remove investments when an army enters a country, not while it is there. I feel it is artificial.

nymanjens commented 8 years ago

As mentioned earlier, this would deprive the game of a useful 'raid' tactic and I think it's worth the additional complexity.

317070 commented 8 years ago

Wouldn't #11 and #42 achieve the same things? Also, my complaint is not the complexity. It's that there is something happening only when entering a region, which you cannot do when owning a region. I don't see what a parallel in the real world would be.

You cannot do it by staying in a region, but you could do it by moving out and moving in a region again, which requires 2 move tokens. I think the construct seems too artificial to my liking.

Again, I would then prefer to make the board completely sticky as a principle. Once placed, coins and trenches cannot be removed.

I'm open to other solutions as well, which do empower raid tactics. I just don't particularly like this one.

nymanjens commented 8 years ago

Wouldn't #11 and #42 achieve the same things?

11: This issue creates a totally different kind of raid opportunity (raid on claimed but unoccupied territories)

42: This allows enemies to destroy wealth, which is different from going in and stealing it

I don't see what a parallel in the real world would be.

It's actually inspired on the real world. Take the example of a church in a village. It would be totally unacceptable if the government were to remove all valuable objects from the church. However, if an enemy army invades, the church could be looted. The opportunity for looting stops when the invading army tries to install a stable puppet government.

You cannot do it by staying in a region, but you could do it by moving out and moving in a region again, which requires 2 move tokens.

This is the reason why I limited this rule to conquered regions only at first. But Laurens made a fair point that sacrificing 2 moves and turns to be able to loot your own region is not very likely.

317070 commented 8 years ago

Well, you only sacrifice one of your move tokens, the other one could do something useful (like perform an unrelated attack).

nymanjens commented 8 years ago

Well, you only sacrifice one of your move tokens

It should be noted that pre-emptively removing coins is only useful when fearing an attack. Abandoning a territory to later retake it is often quite risky.

nymanjens commented 7 years ago

Resolved in person