Closed kfarr closed 3 months ago
Hi!
This is something I have also been trying to figure out.
If I remember correctly, the problem was that the inspector does not always trigger camera-set-active
when changing cameras. If it did, then it should load the missing tiles when you press the play button (the scene has to be running, otherwise the tileset update does not occur).
Is there any way to catch when the inspector is switching cameras without using camera-set-active
?
Yes this could be possible. We can add this to our list to explore, it may be a few ~weeks or months~ years before we get to it.
resolved by #39
Issue: As a developer using invoking the A-Frame inspector on an A-Frame scene, the 3dtiles scene does not update along with the inspector camera(s).
Expected behavior: When using the A-Frame inspector I expect the 3dtiles scene to render in the entirety of tiles in the field of view of the currently active a-frame inspector camera. When I change the position or rotation of the inspector camera, the 3dtiles scene should load with respect to the active camera.
To reproduce:
Screenshots: Step 5
Step 9
Potential solutions: