Open Avnerus opened 2 years ago
I also noticed texture shimmering in the distance on desktop browser and it appeared to be z-fighting.
Setting renderer="logarithmicDepthBuffer: true;"
on the A-Frame scene entity stopped the flickering. I did not test on quest.
When viewed in Oculus Quest, textures (especially ones that are further from the camera) appear to be shimmering. The issue probably has to do with texture sampling. Some links to review: