Open nyyr opened 6 years ago
nyyr posted a comment Dec 16, 2013 Edit Delete
Thanks for the suggestion. ETA maybe in January.
slippycheeze posted a comment Dec 16, 2013
Would you accept a patch if I tested and submitted it? Do you prefer some method other than attached here? I can definitely test the fix and make sure it works. :)
nyyr posted a comment Dec 17, 2013 Edit Delete
I think I'm able to add this to my next commit (since you already were quite detailed). Testing is still necessary and needs to consider emotes targeted at your companion.
slippycheeze created this issue Dec 15, 2013
What steps will reproduce the problem? 1. Give a pet a custom name. (eg: rename your "Stinky Skunk" to "McStinkyPants" in the UI) 2. Summon it. 3. Run /pe or otherwise generate an emote.
What is the expected output? What do you see instead?
I saw this:
I expected to see this:
What version of the product are you using?
Please provide any additional information below.
This is fixed by changing util_companions.lua:153 in function MylunesChampions:GetCurrentCompanion() to return the customName if available; something like this: return customName or petName, creatureID where you currently return petName, creatureID.