Expected behavior
When look angle is not 0, the drop_adj correction should be a smaller value than when it is 0
Ex:
Look angle 0
distance time drop_adj
0 0.0 yd 0.000 s 0.00 mil
1 100.0 yd 0.117 s -0.01 mil
2 200.0 yd 0.244 s -0.32 mil
3 300.0 yd 0.381 s -1.06 mil
4 400.0 yd 0.529 s -1.98 mil
5 500.0 yd 0.691 s -3.06 mil
6 600.0 yd 0.867 s -4.30 mil
7 700.0 yd 1.060 s -5.72 mil
8 800.0 yd 1.271 s -7.34 mil
9 900.0 yd 1.501 s -9.19 mil
10 1000.0 yd 1.751 s -11.30 mil
Look angle 30
distance time drop_adj
0 0.0 yd 0.000 s 0.00 mil
1 100.0 yd 0.136 s 0.19 mil
2 200.0 yd 0.284 s -0.26 mil
3 300.0 yd 0.446 s -1.07 mil
4 400.0 yd 0.625 s -2.06 mil
5 500.0 yd 0.821 s -3.23 mil
6 600.0 yd 1.040 s -4.59 mil
7 700.0 yd 1.282 s -6.18 mil
8 800.0 yd 1.550 s -8.03 mil
9 900.0 yd 1.846 s -10.19 mil
10 1000.0 yd 2.168 s -12.68 mil
I was mistaken about how the calculation was done and mistook correction and prediction. The tables here are predicted impacts not the correction needed to hit a target
Describe the bug When a calculation is done with a look angle != 0, the drop adjust is higher than with a 0 degree angle instead of being lower.
To Reproduce
Expected behavior When look angle is not 0, the drop_adj correction should be a smaller value than when it is 0
Ex: Look angle 0
Look angle 30
Environment: