o3de / ROSConDemo

A robotic fruit picking demo project for O3DE with ROS 2 Gem
Other
63 stars 21 forks source link

Updated colliders in prefabs by running 'ed_physxUpdatePrefabsWithColliderComponents' command #236

Closed michalpelka closed 1 year ago

michalpelka commented 1 year ago

Note This is part of the work to separate PhysX Collider into 2 components: https://github.com/o3de/o3de/pull/14725. This is currently as draft to avoid submitting it too early.

Reviewers Please review and approve this draft and once the main change is submitted into o3de I will merge this as well.

Testing All converted prefabs were processed successfully by the Asset Processor. Opened the Main level in the editor without errors. Manually checked a converted prefab in the level had the correct PhysX Mesh Collider. Spawned Kraken Robot and drive around.