This includes all the work that went into the ASV project for XR. We kept everything in a separate branch, but this includes a final piece that allows us to merge it back to development.
It is advised that anyone working on these samples must first get and register the two XR Gems from o3de-extras repo. Once these external XR gems are registered to your manifest, CMake will pick them up for this project.
This includes all the work that went into the ASV project for XR. We kept everything in a separate branch, but this includes a final piece that allows us to merge it back to development.
There's two samples here: 1) RPI Sample (
-rhi=vulkan -openxr=enable -sample=Features/OpenXR
) 2) RHI Sample (-rhi=vulkan -openxr=enable -sample=RHI/OpenXr
)It is advised that anyone working on these samples must first get and register the two XR Gems from o3de-extras repo. Once these external XR gems are registered to your manifest, CMake will pick them up for this project.