Describe the bug
Upon launching the RHI > CopyQueue sample on Windows using Vulkan RHI it can be observed that the textures switch way faster compared to using dx12 RHI. Please note that the issue does not occur on Linux and the sample there behaves the same way the Windows dx12 does.
Prerequisites
O3DE engine available.
AtomSampleViewer project built.
Steps to reproduce
Launch the AtomSampleViewer.GameLauncher.exe with "-rhi=Vulkan" parameter.
Go to Samples > RHI > CopyQueue.
Expected behavior
CopyQueue sample behaves the same across different RHIs/platforms.
Actual behavior
CopyQueue sample behaves inconsistently switching textures way more rapidly on Windows while using Vulkan RHI.
Describe the bug Upon launching the RHI > CopyQueue sample on Windows using Vulkan RHI it can be observed that the textures switch way faster compared to using dx12 RHI. Please note that the issue does not occur on Linux and the sample there behaves the same way the Windows dx12 does.
Prerequisites
Steps to reproduce
Expected behavior CopyQueue sample behaves the same across different RHIs/platforms.
Actual behavior CopyQueue sample behaves inconsistently switching textures way more rapidly on Windows while using Vulkan RHI.
Screenshots/Video
https://user-images.githubusercontent.com/86953659/229070806-f4164b42-21e4-4886-89e2-12f03c34de0c.mp4
https://user-images.githubusercontent.com/86953659/229070865-506df905-ca09-4238-b7c2-ff4ad4b8bb24.mp4
Found in Branch O3DE Installer - Stabilization/2305 AtomSampleViewer - Stabilization/2305 (cee84fa)
Desktop/Device: