This commit is, similar to the corresponding commit chain on multi-device-resources|o3de, one commit in a series of commits that introduces the usage of multi-device resources on the RHI-level as well as some changes that have been introduced in the meantime (i.e. in TransientAttachmentPool etc.).
This specifically introduces resources related to MultiDeviceShaderResourceGroup.
The goal of this integration is that each commit here runs in tandem with a commit on the corresponding o3de branch, in this case the commit in question is SRG-related resources.
This commit is, similar to the corresponding commit chain on multi-device-resources|o3de, one commit in a series of commits that introduces the usage of multi-device resources on the
RHI
-level as well as some changes that have been introduced in the meantime (i.e. inTransientAttachmentPool
etc.).This specifically introduces resources related to
MultiDeviceShaderResourceGroup
.The goal of this integration is that each commit here runs in tandem with a commit on the corresponding
o3de
branch, in this case the commit in question is SRG-related resources.Buffer
Image
Query
PipelineState
RayTracing
TransientAttachmentPool
SwapChain
SRG
DrawItem
FrameGraph