Is your feature request related to a problem? Please describe.
The Energy Collector is a trap-like hazard that add an element of PvP interaction during a multiplayer sample game match. The energy collector was intended to release a large explosion when it was hit by player attacks. This explosion would damage player shield and knock the player back. It can be placed around the level, creating a player-triggerable hazard for their opponents. After the explosion it would have a short cooldown before becoming armed again. The energy collector was not implemented for the initial MPS release. Only the model, VFX and SFX were created.
Describe alternatives you've considered
The design of the Energy Collector can be altered, based on desired gameplay. For example, it could be setup to explode automatically on a timer, forcing players to time their run past this hazard.
Is your feature request related to a problem? Please describe. The Energy Collector is a trap-like hazard that add an element of PvP interaction during a multiplayer sample game match. The energy collector was intended to release a large explosion when it was hit by player attacks. This explosion would damage player shield and knock the player back. It can be placed around the level, creating a player-triggerable hazard for their opponents. After the explosion it would have a short cooldown before becoming armed again. The energy collector was not implemented for the initial MPS release. Only the model, VFX and SFX were created.
Asset Locations Model: https://github.com/o3de/o3de-multiplayersample-assets/tree/main/Gems/level_art_mps/Assets/EnergyCollector VFX: Pending final locations for assets and docs Audio: Pending final locations for assets and docs
Describe alternatives you've considered The design of the Energy Collector can be altered, based on desired gameplay. For example, it could be setup to explode automatically on a timer, forcing players to time their run past this hazard.