o3de / o3de-multiplayersample

Multiplayer sample project for the Open 3D Engine
https://o3de.org
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TraceWeapon::Activate() client-side asserts on running out of space in active shots array #350

Open mcphedar opened 1 year ago

mcphedar commented 1 year ago

Describe the bug Sometimes with multiple players, a client would see an assert locally on running out of space in TraceWeapon::Activate()

Steps to reproduce Steps to reproduce the behavior:

  1. Play a game in MPS with multiple players
  2. Observe the assert. This is sporadic and not easily repro'd.