o3de / o3de-multiplayersample

Multiplayer sample project for the Open 3D Engine
https://o3de.org
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No HUD When Using -bg_ConnectToAssetProcessor=0 #396

Closed AMZN-Gene closed 1 year ago

AMZN-Gene commented 1 year ago

The HUD doesn't appear when playing the gamelauncher

Steps to reproduce Steps to reproduce the behavior:

  1. Start a server running NewStarbase
  2. Run MultiplayerSample.GameLauncher -bg_ConnectToAssetProcessor=0 --connect to connect to server

Expected behavior Game is running with the HUD visible

Actual behavior No HUD is visible. User cannot exit the game because even the pause menu doesnt appear image

Found in Branch development

AMZN-Gene commented 1 year ago

critical, cant make a packaged game without a hud

AMZN-daimini commented 1 year ago

I tried reproducing this with GameLift Anywhere, but I always get the UI correctly. (I do have the -bg_ConnectToAssetProcessor=0). I tested both with the regular method in the doc and by building the client via VS (to have access to the debugger), but the UI always shows.