After connecting open the GameLift dashboard > Fleets > Game Sessions > Player Sessions
Expected behavior
Game session contains 1 player session.
The developer has already created the player session, the game should use that one and not create another.
Actual behavior
The game generates and uses a 2nd player session
Notice the 2nd player-session is using the 1st player-session's id as the player id
Connecting the GameLift via the GameLiftConnectJsonMenu level will cause a 2nd player-session to get created
Steps to reproduce Steps to reproduce the behavior:
Expected behavior Game session contains 1 player session. The developer has already created the player session, the game should use that one and not create another.
Actual behavior The game generates and uses a 2nd player session Notice the 2nd player-session is using the 1st player-session's id as the player id
Found in Branch development June 08 2023