Open makemefeelgr8 opened 2 years ago
Hi makemefeelgr8! Apologies for your current issues installing. We have worked to improve this experience considerably and are releasing an installer (binaries!) and an improved project setup experience. We are also improving and simplifying the installation experience. You can check out the installer here, these are nightly builds for the game jam participants and subject to some instability as the installer is still experimental. https://itch.io/jam/o3de-jam-1
Possible actionable items coming from this request:
Wait, there are 2 manuals in github! "Quick start engine setup" and "Setting up new projects and building the engine". Which one do I even need? Do I need to perform both?
Try to create a project. Wait, more commands? No gui? your project build path, your new project source path- what even are these? Those look like exact same things to the average user.
Continue looking into how to create a project. Find out there are multiple videos you have to watch to set up the engine and create the project. "If in previous video you have built the engine with INSTALL parameter, do this, otherwise..." really? Why do commands in videos and in git differ? Do I just remove all the stuff and try again by following videos?
Just installed using the new installer - can't even build a project, it just bombs out with some stuff about command lines. Can we not just build a project, or do we really have to go the command line route?
Hi! Are you are using Windows 10 or 11? Have you installed visual studio 2019? VS 2019 is a requirement to be able to build projects in Windows. The installer download page has a list of the requirements and installation instructions. Can you post your log file, or provide more detail, for the errors you are seeing?
@Ulrick28 thanks for reply. All good now - reinstalled the CMake and it built the project fine. Looking very nice so far....
Is your feature request related to a problem? Please describe. This is how setup process looks like right now:
Describe the solution you'd like An easy way for an average user to set up stuff. A launcher would be perfect. One can just launch an executable, and it will run all those commands and whatnot.
Describe alternatives you've considered Unity, Cryengine, Unreal engine, gamebryo, renpy, even godot and Stride. Do you know what they have in common? They're easy to setup! Even a person who have never written a single line of code can download an engine, create a project, explore a few samples and drag around some cubes. Without having to spend hours watching educational material and running commands.
Additional context Why would one use an engine that requires such a complicated setup process (compared to alternatives)? It might be cool and all, but lets face it- 90% of potential users will never know, cause they'll never get through the setup process. These days, they value ease of use over performance and graphics.