Need some guidance on how to work with materials on an FBX, as there's user confusion on this workflow. The user realized they had to create a material asset for each material on the .fbx. In other game engines and tools, they were created automatically.
@HogJonny-AMZN @shawstar Can you elaborate on the problem space here? What information is needed in the tutorial to help a user understand the materials workflow?
Describe the issue briefly
Need some guidance on how to work with materials on an FBX, as there's user confusion on this workflow. The user realized they had to create a material asset for each material on the .fbx. In other game engines and tools, they were created automatically.
Which page(s) / section(s) are affected?
Possibly in the O3DE User Guide, here: https://www.o3de.org/docs/user-guide/visualization/
Another possible location may be the Atom Guide, here: https://www.o3de.org/docs/atom-guide/look-dev/materials/
Does this work have an engineering dependency? What is it?
No