This topic proved far too challenging to review in a PR so the writers decided to take up editing the tutorial in a separate task. The first task is to propose breaking this tutorial up into a series of general purpose tutorials leading to a single tutorial that only focuses on the custom vertex shader using "vegetation bending" as the context. Currently the tutorial has several major sections and is over 850 lines. Also propose coming up with some other phrase rather than "vegetation bending" as it's not a phrase users are likely to search for. Create wind effects with custom vertex shaders - something along those lines.
It covers these major concepts:
Material type required files (azsl, azsli, shader, materilatype )
Creating a material type (materialtype)
Create a material in Material Editor
Creating (modifying) vertex shaders.
Render passes
Authoring materials (Material property groups)
Vertex Streams
Advanced material creation
Advanced vertex shaders
Debugging
Some consideration should be given to audience. The tutorial contains steps and explanations that a user at this level of documentation should be well acquainted with.
Requires a style guidance pass.
Media (images and videos) submitted with the tutorial do not follow style guidelines.
Requires an editorial pass.
The tutorial has a some ambiguous terminology (example, Editor, needs to be explicit O3DE Editor or Material Editor).
Describe the issue
https://github.com/o3de/o3de.org/pull/1757 /learning-guide/tutorials/rendering/vegetation-bending-tutorial/
This topic proved far too challenging to review in a PR so the writers decided to take up editing the tutorial in a separate task. The first task is to propose breaking this tutorial up into a series of general purpose tutorials leading to a single tutorial that only focuses on the custom vertex shader using "vegetation bending" as the context. Currently the tutorial has several major sections and is over 850 lines. Also propose coming up with some other phrase rather than "vegetation bending" as it's not a phrase users are likely to search for. Create wind effects with custom vertex shaders - something along those lines.
It covers these major concepts:
Some consideration should be given to audience. The tutorial contains steps and explanations that a user at this level of documentation should be well acquainted with. Requires a style guidance pass. Media (images and videos) submitted with the tutorial do not follow style guidelines. Requires an editorial pass. The tutorial has a some ambiguous terminology (example, Editor, needs to be explicit O3DE Editor or Material Editor).
Impacted page(s)
/learning-guide/tutorials/rendering/vegetation-bending-tutorial/