Open invertednormal opened 1 year ago
@o3de/sig-graphics-audio @invertednormal - What's the status of the LUT azasset processing?
@o3de/sig-graphics-audio @invertednormal - What's the status of the LUT azasset processing?
Nothing has changed afaik since this bug was written. Most of the information in https://github.com/o3de/o3de/discussions/1963 should still be accurate.
Describe the issue
There are a couple components that use LUT azassets - the Look Modification component and HDR Color Grading component, however there isn't any documentation on how to generate these assets other than directly from the HDR Color Grading component. While it is a bit clunky, LUTs can also be generated from images or 3dl files. See https://github.com/o3de/o3de/discussions/1963 for more information.
Impacted page(s)
https://www.o3de.org/docs/user-guide/components/reference/atom/hdr-color-grading/ https://www.o3de.org/docs/user-guide/components/reference/atom/look-modification/
Expected experience
Documentation should be provided for how a user can generate their own LUT azassets. The scripts mentioned in the discussion above should be checked to make sure that workflow still works.