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Build workflow instructions - macOS host+target (+iOS/iPad OS target) #478

Open sptramer opened 3 years ago

sptramer commented 3 years ago

Describe the issue briefly.

We need instructions on how to build for each viable host platform. This is critical day-one content for any platform which we declare support. Currently, we are targeting support for macOS as a host platform, which also enables iOS and iPad OS as target platforms.

Which page(s) / section(s) are affected?

Does this work have an engineering dependency? What is it?

Yes. This documentation requires the stable support for the following available in O3DE:

sptramer commented 3 years ago

This is obviously an experimental feature right now, so this is locked to "future release."

stereo3d commented 2 years ago

OSX links link nowhere. Please help.

adrian-antoci commented 1 year ago

Hi, any updates on this? Many of us are coding mainly on macOS and we can't wait to try the engine.

sptramer commented 1 year ago

CC @willihay - Normally I would not comment on this, but I happen to have a strong vested interest in making sure that this information is available ASAP.

willihay commented 1 year ago

Attn: @chanmosq. I do not have the instructions, but she might.

adrian-antoci commented 1 year ago

Thanks guys, can't wait to try on Mac.