With the Atom Renderer, you can create physically-based rendered (PBR) materials. The Atom Guide has a page that introduces the concepts behind PBR and how to work with it in O3DE. However, that page is incomplete; there are still some topics that need explanation:
Emissive
Occlusion
Opacity
Normal
UVs
Clear Coat
Subsurface Scattering
Irradiance
Parallax
And as developers continue to update the PBR-based material types, there may be more concepts to cover.
IMO, we should remove the detailed descriptions of what each property does and instead refer readers to view the property descriptions in the material editor.
Describe the issue briefly
With the Atom Renderer, you can create physically-based rendered (PBR) materials. The Atom Guide has a page that introduces the concepts behind PBR and how to work with it in O3DE. However, that page is incomplete; there are still some topics that need explanation:
And as developers continue to update the PBR-based material types, there may be more concepts to cover.
Which page(s) / section(s) are affected?
File directory:
atom-guide/look-dev/materials/pbr.md
Website: http://o3de.org/docs/atom-guide/look-dev/materials/pbr/Does this work have an engineering dependency? What is it?
The Atom team owns materials and the Material Editor.