Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
We are proposing a new design direction for O3DE's secondary, or 'file' tabs. This is to differentiate between the types of tabs (application, file and panel) to help the user's mental model. We would do this by creating a hierarchy using visual elements (colour, size, icons, etc.).
Currently, @sphrose is working on the implementation of these tabs for the Asset Editor (#2931). We want this UI Component to be built in a reusable manner, so that this direction can be effected throughout the engine.
I would love a status update from @sphrose to see if he was able to develop any of the functionality from @bhanuja-s proposed designs in the original proposal.
Background
We are proposing a new design direction for O3DE's secondary, or 'file' tabs. This is to differentiate between the types of tabs (application, file and panel) to help the user's mental model. We would do this by creating a hierarchy using visual elements (colour, size, icons, etc.).
Currently, @sphrose is working on the implementation of these tabs for the Asset Editor (#2931). We want this UI Component to be built in a reusable manner, so that this direction can be effected throughout the engine.
UX Notes
The design and the specification for this issue is available in this Figma File: https://www.figma.com/file/oBtTlXZ3GlXbWHzcm1InWR/Material-Canvas?node-id=272%3A6238