Closed LB-KacperKapusta closed 1 year ago
Talking to @mbalfour-amzn it seems like this is the expected behaviour, although it did lead to discovering a couple of other issues (https://github.com/o3de/o3de/pull/14648 https://github.com/o3de/o3de/issues/14650)
Closing as by design
Confirming the issue has been closed as by design as per comment above.
Describe the bug Modifying Translation Offset in entity with Noise Gradient component targeting a Terrain Layer Spawner entity does not change the terrain being generated. Although, the change is reflected in the Preview window of the Noise Gradient component.
Prerequisites
Steps to reproduce
Expected behavior The generated terrain updates as the Noise Gradient entity's Preview does.
Actual behavior The Noise Gradient entity's Preview updates but the change is not reflected on the generated terrain.
Screenshots/Video
https://user-images.githubusercontent.com/86953659/204005712-d006eff2-6d85-4c04-8550-32be06efb94b.mp4
Found in Branch Development (da550ef)
Desktop/Device
Additional context Add any other context about the problem here.