o3de / o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
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Linux: Lua Editor: Lua Editor takes a while to be able to connect to Editor after relaunching #15478

Open LB-ArturZieba opened 1 year ago

LB-ArturZieba commented 1 year ago

Describe the bug Closing the Lua Editor that is connected to the Editor and relaunching it, causes the Editor connection Target to not be available for about a minute.

It should be noted that this issue does not occur on Windows.

This issue also occurs on Development (0c6724e) build.

Prerequisites

Steps to reproduce

  1. Go to Tools > Lua Editor.
  2. Click the Target: None button and choose Editor (id) from the dropdown.
  3. Close the Lua Editor.
  4. Repeat steps 1 and 2.

Expected behavior Editor (id) option is immediately available in the dropdown of connection.

Actual behavior Editor (id) option shows up after about a minute.

Video

https://user-images.githubusercontent.com/86952082/228808386-f8d85dcf-a7bd-4e35-8c37-fe4689f2a3f2.mp4

Found in Branch Stabilization/2305 (26273c2)

Commit ID from o3de/o3de Repository 26273c22ff71950eb68d137fed25125ebbaa12d6

Desktop

hultonha commented 1 year ago

Discussed in sig-simulation, moving to @o3de/sig-content as the Lua Editor is under their purview. For any scripting issues @LB-ArturZieba please assign to sig-content. Thanks!