Open rhuthCarb opened 7 months ago
Sounds like the manipulator takes the orientation from the entity with a single selection, and from the parent with a multiple selection.
Thing is, though, I tried rotating the parent and moving around the children in a similar fashion, and it went a bit nuts.
So yeah sounds like there's something messed up with the way manipulators inherit the space from their parent if rotations are involved. Not really my area but I can give it a go.
Describe the bug You cant transform multiple objects locally. I had a terrain piece rotated 45degrees and set the transform to local. I could duplicate and move a single piece locally, but upon selecting multiple prefabs, it automatically set the transform back to global. this forced me to duplicate the terrain one at a time instead of being able to duplicate and transform multiple at once.
Assets required any prefab
Steps to reproduce Steps to reproduce the behavior:
Expected behavior Transforming multiple objects locally at the same time
Actual behavior Selecting multiple objects forces it from local to global translation
Screenshots/Video
https://github.com/o3de/o3de/assets/69811218/c173d174-962c-4909-b2a1-d3557735e129
Found in Branch https://github.com/carbonated-dev/o3de
Commit ID from o3de/o3de Repository custom engine version 2310.2 SHA https://github.com/o3de/o3de/commit/e22213ea946932dc2f94d9f1392e98b4bf2b2c3f
Desktop/Device (please complete the following information):
Device: [PC] OS: [Windows] Version [11] CPU [13th Gen Intel(R) Core(TM) i7-13700K 3.40 GHz] GPU [NVidia RTX 3070] Memory [64GB] Additional context Add any other context about the problem here.