Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Describe the bug
There is a need for Light components to be edited using the Lighting (Hue/Saturation) Color Picker mode, which is currently only accessible in the control gallery. We need to add an AZ::Attribute that would be added to the color fields in our Light components that would enable a dropdown (or some kind of icon) on the color field row in the Entity Inspector that would allow the user to use between the following modes:
Color as Gel: uses standard sRGB color picking mode
Color as Hue: uses the Lighting Hue and Saturation picking mode
Based on the selection for this dropdown will determine which mode the Color Picker is opened in when you click on the color swatch in the color field.
To Reproduce
Create a new level
Create an Entity
Add a Point Light component
Click the color square the open the Color Picker
Expected behavior
TBD
Desktop/Device (please complete the following information):
Describe the bug There is a need for Light components to be edited using the Lighting (Hue/Saturation) Color Picker mode, which is currently only accessible in the control gallery. We need to add an AZ::Attribute that would be added to the color fields in our Light components that would enable a dropdown (or some kind of icon) on the color field row in the Entity Inspector that would allow the user to use between the following modes:
Color as Gel: uses standard sRGB color picking mode Color as Hue: uses the Lighting Hue and Saturation picking mode Based on the selection for this dropdown will determine which mode the Color Picker is opened in when you click on the color swatch in the color field.
To Reproduce
Expected behavior TBD
Desktop/Device (please complete the following information):