Closed cgalvan closed 2 years ago
very cool idea. Do you know if it would be possible to turn the manual portion of the interactive tutorial into a gem that others can use for their own documentation?
I could see others having manuals dedicated to describing their own gems (especially if it's a complex component)
very cool idea. Do you know if it would be possible to turn the manual portion of the interactive tutorial into a gem that others can use for their own documentation?
I could see others having manuals dedicated to describing their own gems (especially if it's a complex component)
I believe so, are you referring to the manual steps/content of a tutorial? If so, then yes. The content itself does support simple markdown format, so you could re-use that directly into something like GitHub wiki pages.
We had a great discussion about Interactive Tutorials during the sig-ui-ux meeting on Discord last week. Some of the ideas that came out of that discussion were:
At SIG-Content Triage on Wednesday, October 26, 2022, we decided to initiate the final comment period for this RFC. Please submit all remaining feedback by Monday, October 31, 2022.
Is the proposal that the Gem is owned by SIG/content? If so do we have automation plans for gem?
Who owns the individual interactive tutorials? Is this cross-cutting with SIG/docs-community? Do the tutorials live individual gems?
Can we clarify expectations for ownership?
Summary:
The goal of this proposal is to bring support for Interactive Tutorials to O3DE. This will provide an additional avenue for users to learn how to use the engine and its tools. The framework would allow for users to discover tutorials on features/workflows, and also create their own tutorials for the benefit of the whole community.
A prototype has been iterated on in a personal public repository here:
https://github.com/cgalvan/InteractiveTutorials
What is the relevance of this feature?
There are some areas of the engine that can have a steep learning curve. Interactive Tutorials would serve as a complement to our online documentation (https://www.o3de.org/docs/) and video tutorials. The tutorials could cover everything from beginner concepts to advanced workflows, so they would be useful to any user regardless of skill level.
Feature design description:
Interactive Tutorials support is provided through a Gem. The Gem registers a simple tool which gives the user a list of available tutorials, and then guides them through the tutorial steps once one is started.
Technical design description:
The tool and tutorials are written in Python. This will allow quicker iterations and makes it accessible to a wider audience since Python is widely used for scripting purposes by artists and non-technical content creators across multiple DCC tools.
The framework is lightweight and consists of only a few classes:
TutorialStep
Tutorial
InteractiveTutorialsDialog
What are the advantages of the feature?
This feature provides an interactive experience to help our users learn how to use the Editor and tools. It also empowers our users to create their own tutorials to share with the community.
The documentation team has been involved in the development of this feature and has found that it enables writers to provide tutorials much more quickly than through the traditional documentation process.
How will this be implemented or integrated into the O3DE environment?
The short-term goal would be to move the https://github.com/cgalvan/InteractiveTutorials Gem out of its separate repository and into the O3DE repository. There would first need to be a minor amount of cleanup before bringing it over.
How will users learn this feature?
Are there any open questions?