o3de / sig-core

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RFC: Improve Developer iteration workflow #52

Open lemonade-dm opened 1 year ago

lemonade-dm commented 1 year ago

The O3D Engine suffers from slow developer iteration times as it relates to building the C++ source code base into a completed runnable target(Executable or Shared Library)

Iteration Improvement Areas

AMZN-alexpete commented 10 months ago

This is great, I think maybe one thing to mention here because it's an underlying assumption - is that we have some standardized way of measuring various developer workflows - something we can automate ideally. I can see a separate RFC about defining and automating measuring these developer workflows in such a way that they could run regularly and feed some kind of statistics database for developers to refer to.

Defining the developer workflows may also help to clarify engine-developer vs game/simulation-developer workflows if we want to clarify what the workflows look like for engineers using, for example, the O3DE SDK vs source engine