Open galibzon opened 2 years ago
Let's consider this RFC for final approval: https://github.com/o3de/sig-graphics-audio/issues/68
Here is a new RFC for discussion: https://github.com/o3de/sig-graphics-audio/issues/74
Discuss https://github.com/o3de/o3de/issues/12027 for awareness.
I propose we use the wiki to publish RFC's instead of GitHub Issues so that revision history can be use to track changes to a proposal. (Or should write an RFC about this? :D)
I would like to put the Upgrade to HLSL Shader Model 6.6 back on the agenda, since i should be able to take part in the meeting today
Transfer of rights for @adiblev in issue #75
Jenkins build issues of PR#12009 for awareness: Windows version too old?
I would like to put the Upgrade to HLSL Shader Model 6.6 back on the agenda, since i should be able to take part in the meeting today
Can you please specify the reasons to that?
I would like to put the Upgrade to HLSL Shader Model 6.6 back on the agenda, since i should be able to take part in the meeting today
Can you please specify the reasons to that?
From the agenda of the August-24-22 Meeting:
From: K. Haubenwallner [Huawei]#0165
We need access to the 64bit atomic operations that were introduced with HLSL Shader Model 6.6, and i noticed that the Shader Model is hardcoded to 6.2 (and 6.3 for Raytracing), and that the dxcompiler has a custom o3de version 'release-1.6.2112-o3de'.
I now briefly tried to set the Shader Model to 6.6: initially this didn't work, because the dxil.dll is too old, but when i exchanged the entire dxc with the latest version from github (1.7.2207.3) this seemed to work without issue, at least on a first glance.
My question is now what am i missing there? Is it feasible to push for a default Shader Model 6.6, and to update the dxc?
And since that meeting has a comment that the issues will be moved to the meeting on 8/31/2022, but don't show up there, i'm assuming it wasn't on the agenda since then.
I would like to put the Upgrade to HLSL Shader Model 6.6 back on the agenda, since i should be able to take part in the meeting today
Can you please specify the reasons to that?
From the agenda of the August-24-22 Meeting:
From: K. Haubenwallner [Huawei]#0165 We need access to the 64bit atomic operations that were introduced with HLSL Shader Model 6.6, and i noticed that the Shader Model is hardcoded to 6.2 (and 6.3 for Raytracing), and that the dxcompiler has a custom o3de version 'release-1.6.2112-o3de'. I now briefly tried to set the Shader Model to 6.6: initially this didn't work, because the dxil.dll is too old, but when i exchanged the entire dxc with the latest version from github (1.7.2207.3) this seemed to work without issue, at least on a first glance. My question is now what am i missing there? Is it feasible to push for a default Shader Model 6.6, and to update the dxc?
And since that meeting has a comment that the issues will be moved to the meeting on 8/31/2022, but don't show up there, i'm assuming it wasn't on the agenda since then.
Awesome thank you for the reply. I was curious since we're going through the shader process ourselves and trying to wrap our heads around it. That clarifies things. I support the upgrade as well.
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