The SIG-UI-UX Meetings repo contains the history past calls, including a link to the agenda, recording, notes, and resources.
Overview
Hi Sig-UX-UI O3DE community,
It's time for our Sig UX meeting. It will take place via Discord in our SIG voice channel.
Here's our current agenda items for this meeting:
UI/UX review processes - Will review update to the UX triage process. Talking about new tags and some of our plans in the next few weeks
UI/UX triage - We have accumulated a number of tickets that we would like to review with the community and see how we should
Rev the Engine program - Give further updates about ticket and process for RTE program.
@JT [SCB_GameDesigner] would like to talk about:
" A Native particle system. a particle system usually needs tweaking of the design patterns to get a good UI so the UX doesn't get wedged between a rock and a hard place. - PM: Owner - @ausrobis to be a part of this conversation
Here's a concrete example from other communities. Since the UI is at first usually just a front end by the programmers for the code that is written it suffers from the usual suspects. IMO one of the biggest and ugliest suspects from a UX standpoint frequently ends up being that the particle system redraws with every single UI setting change, even minor ones and viewport interactions.
This is infuriating to a user/designer and ends up in outright frustration between them and the programmers because aspects of the UX like that are addressed way too late in the programming/algorithm choices so they keep getting sidelined by labeling them a feature request. So just a heads up to help make the particle system one of the aspects that attracts peeps instead of repels them away from the platform. https://github.com/o3de/o3de/issues/2889"_
If you’d like to propose additional topics, please leave comments in the GitHub thread for this meeting’s agenda.
We’ll make adjustments to the agenda items. With the increase number of individuals joining the O3DE community we will leave time in the beginning to allow for any new individuals to introduce themselves. Looking forward to connecting with you all!
Meeting History
The SIG-UI-UX Meetings repo contains the history past calls, including a link to the agenda, recording, notes, and resources. Please see specified folders. These folder structures may be rearranged in the next couple weeks.
In our last meeting we...
UX/UI Sig Triage process - what we think this will look like.
This includes tags and how often we should have this conversation
Where we are at with Rev the Engine.
What dose it mean to be a contributing member of UX /UI and how you level up.
Beginner level - 0 to 5 tickets (5 tickets)
Green level - 6 to 16 tickets (10 tickets)
Mid level - 17 to 32 tickets (15 tickets)
Advanced 33 to 53 tickets (20 tickets)
Staff 54 and above tickets (Free Swag)
We are now using Zenhub to track tickets. Working on new swim lanes.
Reminder - Joshua will be OOO on the next meeting. Yuyi and Lee will help drive this meeting in my absence
Meeting Details
The SIG-UI-UX Meetings repo contains the history past calls, including a link to the agenda, recording, notes, and resources.
Overview
Hi Sig-UX-UI O3DE community, It's time for our Sig UX meeting. It will take place via Discord in our SIG voice channel.
Here's our current agenda items for this meeting:
Here's a concrete example from other communities. Since the UI is at first usually just a front end by the programmers for the code that is written it suffers from the usual suspects. IMO one of the biggest and ugliest suspects from a UX standpoint frequently ends up being that the particle system redraws with every single UI setting change, even minor ones and viewport interactions.
This is infuriating to a user/designer and ends up in outright frustration between them and the programmers because aspects of the UX like that are addressed way too late in the programming/algorithm choices so they keep getting sidelined by labeling them a feature request. So just a heads up to help make the particle system one of the aspects that attracts peeps instead of repels them away from the platform. https://github.com/o3de/o3de/issues/2889"_
If you’d like to propose additional topics, please leave comments in the GitHub thread for this meeting’s agenda. We’ll make adjustments to the agenda items. With the increase number of individuals joining the O3DE community we will leave time in the beginning to allow for any new individuals to introduce themselves. Looking forward to connecting with you all!
Meeting History
The SIG-UI-UX Meetings repo contains the history past calls, including a link to the agenda, recording, notes, and resources. Please see specified folders. These folder structures may be rearranged in the next couple weeks.
In our last meeting we...