o3de / sig-ui-ux

Documents and communications for the O3DE UI/UX Special Interest Group
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10-27-2022 — SIG-UI-UX Office Hours (Sign Up in the comments) #92

Closed bhanuja-s closed 1 year ago

bhanuja-s commented 1 year ago

SIG-UI-UX Office Hours for 10-27-2022

Hi,

We want to invite you to the SIG-UI-UX Office Hours & Design Review.

Date/Time: 10-27-2022 @ 9:00 PT (Timezone Converter)
Location: Discord SIG-UI-UX Voice Room
Moderator: SIG-UI-UX Committee
Note Taker: SIG-UI-UX Committee

The SIG-UI-UX Meetings repository contains the history past calls, including a link to the agenda, notes, and resources.

Sign Up

To sign up for the Office Hours, please add a comment to this ticket with the following information:

Discord Username:
Topic of Conversation:
Time Needed:
Specified UX Attendees?

You can sign up for future meetings in SIG-UI-UX's GitHub Issues.

Agenda

This weekly meeting, typically, covers the following items:

How can I use the Office Hours?

What should I bring to the Office Hours?

You're not required to bring anything, but a brief overview on your project would be helpful. This could include the following:

bhanuja-s commented 1 year ago

Attendees:

Notes:

We discussed #11152; which tries to standardise the unit of rotation, see the comments below for detailed notes.

amzn-leenguy commented 1 year ago

Here are the notes below during office hours on our discussion for Euler Angles:

Suggestion:

Goal:

Open question for Script Canvas @lsemp3d :

Concerns:

Things to Consider:

Tagging @hultonha and @greerdv so they can respond on what next steps are outside of this ticket

amzn-leenguy commented 1 year ago

Idea from @greerdv : Some global setting somewhere, where you can pick how you want to review the type of angle

hultonha commented 1 year ago

Thanks for the tag @amzn-leenguy but I'm not sure this is something I can drive (though happy to discuss and advise along with @greerdv)

hultonha commented 1 year ago

Also to clarify it seems like the original question (https://github.com/o3de/o3de/issues/11152) was purely about standardizing on using either radians or degrees consistently in Script Canvas (and across the Editor). That I think is a fine idea and would be good to do across the board (as an aside we could even use strong typing to help catch misuse of radians or degrees at compile time).

When it comes to angle representations though that's a much larger topic and could get very complicated. Can we at least disentangle these two first? We want to support the different representations for different contexts as they're each good at slightly different things.

lsemp3d commented 1 year ago

I agree that to do it across the board would be good, I would advocate for updating the rotation input widget to include a selector and let users decide whether they want the rotation to be applied in degrees/radians, or, at least an engine-wide .setreg option that controls and updates the front/backends accordingly.

bhanuja-s commented 1 year ago

I'm closing this ticket, the discussion seems to be continuing on https://github.com/o3de/o3de/issues/11152.

CC @ParasiteSt