Closed bhanuja-s closed 1 year ago
We discussed #11152; which tries to standardise the unit of rotation, see the comments below for detailed notes.
Here are the notes below during office hours on our discussion for Euler Angles:
Suggestion:
Goal:
Open question for Script Canvas @lsemp3d :
Concerns:
Things to Consider:
Tagging @hultonha and @greerdv so they can respond on what next steps are outside of this ticket
Idea from @greerdv : Some global setting somewhere, where you can pick how you want to review the type of angle
Thanks for the tag @amzn-leenguy but I'm not sure this is something I can drive (though happy to discuss and advise along with @greerdv)
Also to clarify it seems like the original question (https://github.com/o3de/o3de/issues/11152) was purely about standardizing on using either radians or degrees consistently in Script Canvas (and across the Editor). That I think is a fine idea and would be good to do across the board (as an aside we could even use strong typing to help catch misuse of radians or degrees at compile time).
When it comes to angle representations though that's a much larger topic and could get very complicated. Can we at least disentangle these two first? We want to support the different representations for different contexts as they're each good at slightly different things.
I agree that to do it across the board would be good, I would advocate for updating the rotation input widget to include a selector and let users decide whether they want the rotation to be applied in degrees/radians, or, at least an engine-wide .setreg option that controls and updates the front/backends accordingly.
I'm closing this ticket, the discussion seems to be continuing on https://github.com/o3de/o3de/issues/11152.
CC @ParasiteSt
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