Open byrcolin opened 1 week ago
PhysX4 vs PhysX5 : The current messaging about PhysX is that PhysX4 is better for games and PhysX5 is better for simulation. But other than anecdotal information, I have not seen anywhere saying that PhysX5 is meant for simulations and PhysX4 is for Games other than PhysX4 is from their Gameworks solution and PhysX5 is from their omniverse solution, and the fact that PhysX4 had official console support but PhysX5 does not. I want to discuss the possibility of making PhysX5 the default for all the templates, and offer PhysX4 for backwards compatibility, considering I don't know how much slower PhysX5 would be compared to Physx4 for gaming.
Would like to discuss an planning approach for IPv6. Not meant to solve the actual IPv6 issue, but how we want to tackle discussing if this is something we should tackle, and if so how will we determine an approach, also how large/complex people think this issue will be.
Would like to discuss the 2 SDEs that will be working on Trackview, which is a commonly requested item for the roadmap. Is this the best use of 2 months of SDE time (a company is donating two generalist SDEs until Dec 31st who already have knowledge of O3DE)? 2 months is not a long time, so addressing bugs and gaps is something that could fit into that time period, and still make noticeable progress that can have an impact in the next release.
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