o3de / tsc

Technical Steering Committee
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Request to create sig-assets #42

Open Ulrick28 opened 2 years ago

Ulrick28 commented 2 years ago

Below is a proposed charter to give some idea of what sig-assets would be responsible for. I am primarily looking for the go ahead from the TSC to 1) If we should continue work on forming the sig 2) If the TSC agrees this sig should be created, what are the next steps in getting the sig formally created and approved? If the TSC agrees for the sig to move forward, I will create a PR in the community repo for people to review and suggest changes to the charter.

SIG-Assets Charter

This charter adheres to the Roles and Organization Management specified by the O3DE Foundation. Team information may be found in the README.

Overview of SIG

Sig-Assets oversees the acquisition, storage, and maintenance of O3DE org sanctioned open source licensed assets that can be freely used by the community. Assets can consist of images, sounds, scripts (Lua/ScriptCanvas), 3D models, animations, shaders, levels, terrain, engine demos, and other projects (game jams, feature demos, etc). This sig’s responsibilities include:

Goals

Scope

Cross-cutting Processes

Out of Scope

SIG Links and Lists

Roles and Organization Management

SIG Assets adheres to the standards for roles and organization management as specified by the O3DE Foundation. This SIG opts in to updates and modifications to the Foundation's guidance.

lmbr-pip commented 2 years ago

Consider that SIG/release owns some of this already as we have minimal content in the O3DE/O3DE repository and other repros. As SIG/release is process focused and this is very process focus SIG, you could start as a Working Group within that SIG, rather than making a new SIG and all the heavyweight mechanism that go along with this (charter, staffing, reporting, meetings). I would be clear that we have a need now that currently can't be met.

Name of SIG is hard as it overlaps a lot with SIG/Content, so theres a risk that folks will not know what SIG/asset is (assumption is most likely that it owns asset import).

Finally, you may need to call out if you own code, ie do you own a potential store front for assets or discovery mechanism in code.

lemonade-dm commented 2 years ago

Would SIG-assets(or SIG-demo or SIG-Tutorial) be responsible for driving introduction and research of new Asset formats? I am assuming SIG-Content would be responsible for introducing the import pipeline for that new format. In that case I would believe SIG-Content would be another cross-cutting team that works frequently with SIG-Assets

Also would SIG-Assets become the owners of Asset-Only Gems in the O3DE repos?

Also has @lmbr-pip mentioned about staffing, do we have any volunteers in available to run the SIG-Assets?

willihay commented 2 years ago

Do you envision that written tutorials and other examples that are published in o3de.org could regularly make use of and link to these assets, either by using what's already in the asset repo, or by going through the contribution process to add new assets?

Ulrick28 commented 2 years ago

To answer some questions:

Ulrick28 commented 2 years ago

After some discussion, I am going to change the proposal to a demos working group.

micronAMZN commented 2 years ago

Whether this is a SIG or a working group, I'm very interested in volunteering.

Ulrick28 commented 2 years ago

@OBWANDO has also volunteered. I'll be involved due to my proximity to content creation in my day job.

cdomingo commented 2 years ago

I am also interested in volunteering!

adamarjian1 commented 2 years ago

I am interested in generating 3D assets such as animations and CG models.

mcphedar commented 2 years ago

I'd like to see this working group own the coordination of partners and the community who are building demos for O3DE with the partners/community who have assets they would contribute to an O3DE demo. We will be building demos for some time, so it behooves the O3DF to bring demo creators and asset creators together so we can make great, well-organized demos that feature contributions from our community. I know that know everyone who can contribute assets will, but we do know that some will.

As a demo producer I'd like to be able to come to the Assets working group and say, "We are building a demo to show off a part of the engine, we need assets we can open source. Are there any partners who would be interested in donating assets?" to which they would reply "We have a few partners who will contribute assets. Let me message the rest of the partners and community and see if anyone else will help."