Describe the bug
at random times (at least i couldnt figure out a way to constantly reproduce this), when you hit an entity even once, the client acts like the server froze- all entities are frozen in place, cant damage anything, no drops etc... - when in fact it just lags for the player who had hit an entity. other players continue playing fine as if nothing happened. running fabric 1.20.1 on a dedicated server, i can share the log:
latest.log
" [18:31:43] [Netty Play IO Thread #0/ERROR]: (AttackServer.recieve) literal{Caelus_HSR}: Entity is null! " seems like it represents the player trying to hit an entity while in this "fake frozen" state
To Reproduce
Steps to reproduce the behavior:
hit an entity
sometimes will make it seem like the server's frozen
Expected behavior
the client not acting like the server froze
Screenshots
log above
Additional context
fourth issue in a row haha. i really really enjoy this mod, if you could look into this so i dont have to remove it from my modpack, that'd be amazing 🙏
Describe the bug at random times (at least i couldnt figure out a way to constantly reproduce this), when you hit an entity even once, the client acts like the server froze- all entities are frozen in place, cant damage anything, no drops etc... - when in fact it just lags for the player who had hit an entity. other players continue playing fine as if nothing happened. running fabric 1.20.1 on a dedicated server, i can share the log: latest.log " [18:31:43] [Netty Play IO Thread #0/ERROR]: (AttackServer.recieve) literal{Caelus_HSR}: Entity is null! " seems like it represents the player trying to hit an entity while in this "fake frozen" state
To Reproduce Steps to reproduce the behavior:
Expected behavior the client not acting like the server froze
Screenshots log above
Additional context fourth issue in a row haha. i really really enjoy this mod, if you could look into this so i dont have to remove it from my modpack, that'd be amazing 🙏