o7q / KineticDamage

A highly-configurable Minecraft mod that scales damage and knockback with kinetic energy.
MIT License
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client to server connection lag #5

Open spaghettube opened 3 months ago

spaghettube commented 3 months ago

Describe the bug at random times (at least i couldnt figure out a way to constantly reproduce this), when you hit an entity even once, the client acts like the server froze- all entities are frozen in place, cant damage anything, no drops etc... - when in fact it just lags for the player who had hit an entity. other players continue playing fine as if nothing happened. running fabric 1.20.1 on a dedicated server, i can share the log: latest.log " [18:31:43] [Netty Play IO Thread #0/ERROR]: (AttackServer.recieve) literal{Caelus_HSR}: Entity is null! " seems like it represents the player trying to hit an entity while in this "fake frozen" state

To Reproduce Steps to reproduce the behavior:

  1. hit an entity
  2. sometimes will make it seem like the server's frozen

Expected behavior the client not acting like the server froze

Screenshots log above

Additional context fourth issue in a row haha. i really really enjoy this mod, if you could look into this so i dont have to remove it from my modpack, that'd be amazing 🙏

o7q commented 3 months ago

This has to do with how the client interacts with the server, I will fix this issue in the next update.