Open ThatKatNaps opened 3 months ago
This is caused by the AttackC2SPacket
. I am looking for ways to fix this. Currently the players speed is calculated on the client and sent to the server as a packet. I'd like to find a way to calculate the players speed on the server, for some reason no one has been able to answer this question in the Fabric Discord or GitHub discussions page! Been stuck on this for the past year, as soon as I figure this out I can fix this bug.
Describe the bug sometimes when hitting enemies you get disconnected from both dedicated and local games.
To Reproduce Steps to reproduce the behavior:
Additional context I have a smaller mods list where its also consistent that I can get a log from if it helps. Use find with [07:01:39] [Netty Server IO #1/ERROR]: Encountered exception while handling in channel with name "kineticdamage:attack" to find the crash faster latest.log