Describe the bug
On retail the ReadyCheckIndicator element no longer displays icons on unit frames.
I assume this is because the READYCHECK globals now contain atlas keys. e.g. the value of READY_CHECK_READY_TEXTURE is now "UI-LFG-ReadyMark". Locally I have just replaced calls to element:SetTexture with element:SetAtlas as a temporary but not backward compatible workaround.
How to reproduce
Perform a ready check in a party or raid.
What did you expect?
Ready check status icons should appear on party and raid unit frames.
Describe the bug On retail the
ReadyCheckIndicator
element no longer displays icons on unit frames.I assume this is because the READYCHECK globals now contain atlas keys. e.g. the value of READY_CHECK_READY_TEXTURE is now "UI-LFG-ReadyMark". Locally I have just replaced calls to
element:SetTexture
withelement:SetAtlas
as a temporary but not backward compatible workaround.How to reproduce Perform a ready check in a party or raid.
What did you expect? Ready check status icons should appear on party and raid unit frames.
Error report N/A