Open danjohansson opened 8 years ago
Updating entities in on-end-contact or on-begin-contact will cancel changes in e.g. on-render where the step! fn is called, or if the (.destroyBody ...) fn is called, because compare-and-set! is used.
Updating entities in on-end-contact or on-begin-contact will cancel changes in e.g. on-render where the step! fn is called, or if the (.destroyBody ...) fn is called, because compare-and-set! is used.