Closed the2bears closed 7 years ago
Textures should not have the extra translation currently provided with the origin-x and origin-y values, as this will skew the mapping if rotation occurs. A regular ShapeEntity does not use this for rendering, nor should textures.
Textures should not have the extra translation currently provided with the origin-x and origin-y values, as this will skew the mapping if rotation occurs. A regular ShapeEntity does not use this for rendering, nor should textures.