Closed 200sc closed 2 years ago
Merging #200 (679b2d0) into master (135b087) will decrease coverage by
0.18%
. The diff coverage isn/a
.
@@ Coverage Diff @@
## master #200 +/- ##
==========================================
- Coverage 92.39% 92.20% -0.19%
==========================================
Files 141 141
Lines 6456 6456
==========================================
- Hits 5965 5953 -12
- Misses 430 440 +10
- Partials 61 63 +2
Impacted Files | Coverage Δ | |
---|---|---|
drawLoop.go | 39.75% <0.00%> (-7.23%) |
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event/handler.go | 96.66% <0.00%> (-3.34%) |
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collision/rtree.go | 97.90% <0.00%> (-1.40%) |
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Have intel mac. Between master and new branch no change in coloration per expectations. Do not have arm cannot confirm behavior there.
On my three OSX (one Intel, two ARM) machines, I've consistently observed that the Intel machine, no matter what we do within the OS driver, expects the pixel data drawn to windows to be RGBA. On ARM it expects BGRA.
I have been unable to find references to others experiencing this. I have also been unable to find anything within metal, glfw, or cocoa that would programmatically expose that the OS is doing this to us. So:
This PR changes
mtldriver
to useimage.RGBA
if on Intel, and a locally defined copy ofimage.RGBA
with R and B flipped,BGRA
when on ARM.Re: help wanted:
Do you have a mac? Regardless of whether it is ARM or Intel, please try this branch out to confirm the above suspicion. Run this command from the repository's root:
cd examples/top-down-shooter-tutorial/6-performance && go run performance.go
And you should see colors like this: