Open oanegros opened 12 months ago
shader to RGB seems to not work in cycles and with volumes in general 😅 - probably best to just add next to map_range
Currently the LUT and thresholding/brightness/contrast is all in the same node, if we do double color ramp, you could have easily selectable premade LUTs, but also, do we need this?
Try to create a LUT-like interface for shaders by piping from white shader -> shader to RGB -> LUT and use Node tools in Blender 4 to create an Apply LUT.. interface. How will this work for selecting channels?