oanegros / MicroscopyNodes

Loading and handling microscopy data in blender
https://oanegros.github.io/MicroscopyNodes/
GNU General Public License v3.0
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LUTs in tif2blender + Apply LUT... in node tools #26

Open oanegros opened 12 months ago

oanegros commented 12 months ago

Try to create a LUT-like interface for shaders by piping from white shader -> shader to RGB -> LUT and use Node tools in Blender 4 to create an Apply LUT.. interface. How will this work for selecting channels?

oanegros commented 12 months ago

shader to RGB seems to not work in cycles and with volumes in general 😅 - probably best to just add next to map_range

oanegros commented 4 months ago

Currently the LUT and thresholding/brightness/contrast is all in the same node, if we do double color ramp, you could have easily selectable premade LUTs, but also, do we need this?