Open reidlabwastaken opened 1 year ago
i've encountered this before and have no idea what it could be caused by!! haha!! if you have any pointers let me know; i'm leaving this issue open until i find out what it's caused by
updating this after an entire year with more information; this still occurs in gd-icon-renderer in 2.2 (1), and does not occur in iconkit (2) or ingame (3) this seems to be an issue happening on a couple of icons, but it's always spiders or robots, which are the only icon types which are animated, so i'm left to assume this is an issue on gd-icon-renderer's end with how it handles animations. however! vanilla has a very similar bug that occurs randomly also on spiders or robots which looks very visually similar: so i'm left to assume that this is a mistake that either we're both making, or that it's an issue with the spritesheets/animations that both gd and iconkit compensate for (but gd does badly)
This code runs as expected, but when rendering something goes strange - and the very left leg of the spider is offset too far to the right. This only seems to happen on spider 16, strangely.
You can see the result here: